Omni-tiles

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An addition to the Omnipanels system, modular Omni-tiles allow you decorate a square Omnipanel structure of any shape and size, inside and out! The tiles simply clip together with no extra hardware required. The intention behind this system is to be able to produce modular terrain e.g. castles, dungeons, tavern, rooms, buildings etc. with decorative tiles (these are only the basic plain tiles) in future. I am looking to collaborate with any designers who are interested in creating decorative tiles, although the system may need a bit more development. No support material is required and overhangs do not exceed 45 degrees, although a couple of tiles have built in support to give a better quality, and there is some short bridging on the edge tile. There are 9 base Omni-tiles for the system: Squ Tile: A large square which snap fits into the center of Omnipanels, covering most area of the structure. Line Tile: A tile which fills the space between two square tiles on a flat plane. Requires both adjacent square panels present to snap into place. Point Tile: A small square tile which fills the point in the middle of four large square tiles (or other point holes in the structure). The 'S1' variant has built in support which can be removed simply by snipping away the support columns. Edge: Covers the edge of a 90 degree corner where two square tiles meet. It has built in support material on the ends which should snap away cleanly. It requires one of the 'Edge Connectors' (see pictures) to join to an Omnipanel structure. Wall Edge: Covers the edges of a single panel wall, also requires an 'Edge Connector' to join to the structure. Corner: Fills the space between two edge tiles, on a 90 degree corner. Wall Corner: Fills the space between two wall edge tiles on a straight line. Wall End: Fills the space between two wall edge tile at a 90 degree corner. Vertex: Covers a vertex on a cube based structure. The 'C1' variants of the tiles have small chamfers, which is the recommended type to print, if you want to avoid the sharp edges on the base tiles. I recommend using a spudger tool to disassemble the tiles, as they can be hard to take apart by hand, and there are a few sharp edges. Some tiles print on one of the outward facing surfaces e.g. Vertex, Wall Edge, Wall Corner, Wall End. I will develop split versions of these tiles in future, so all external surfaces can be printed with decorative textures (without requiring support material). I will continue to develop more tiles in different shapes e.g. triangles and sloped roofs if there is interest. Thanks for looking :)  

About the author:
Brien Allison
MSc Advanced Materials and Additive Manufacturing BEng Mechanical Engineering Design Engineer

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