Board Game Organizer - Pipeline

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This is my organizer for the board game Pipeline. The main goal was to create an organizer that would fit everything snuggly, so the box could be tossed about, and the pieces wouldn't go flying about. I did try and give a little room so things aren't too snug.  The organizer is made up of two layers. The first layer is comprised of components that I don't feel you need constant access to as you play. They're part of gameplay, but you mainly set it up, and let it be. Because of this, the first layer isn't really intended to be removed. The second layer is compromised of components that are more readily accessed during gameplay. Mainly that's going to be the money tray. Although when you do the yearly refresh, it's handy to have the oil and pipe trays close by. Everything is meant to sit snuggly and flush with the box.  I hope you enjoy. I printed the example set across 3 printers, and generally used a .2mm layer height.  (Future notes: I'm aware there's an addon for pipeline. This organizer doesn't incorporate that addon. I've been debating a little bit if I should rejiggle this one to accommodate the expansion, or if I should just fit it to the expansion box.)

About the author:
Jeh241-Makestuff
I’m a 3d artist in the video game industry. Having worked on such great series such as Boarderlands, Halo, and Rockband. You know what sucks though? Day in and day out I’m creating these amazing worlds, but they’re all virtual. What’s a fleshy human to do? I purchased my first 3D printer to help satisfy a lifelong ache. I’ve always enjoyed the idea of designing, but always felt held back by not being able to see my creations take physical form. They said I was crazy, that it was a waste, to purchase a 3d printer. They say a lot of things though. It’s been a great time, and I hope to bring many creations to share with everyone. If you're curious, if you'd like to know. I do a lot of my modeling in 3D Studio Max and Fushion 360. Two great applications. I'm not as good with Fusion though. I like it's approach, but find it ridged to work with. I appreciate how easy it is to change various elements of your design, without having to redo a lot of work. 3D Studio Max is great. It's a set of tools without limits. It's less non-destructive though, and sometimes making simple changes can become more time consuming, if you've put a lot of work into a model. I like to encourage everyone not just to print, but to design too. And to share.

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