Napoleon 2066

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I started making Napoleon in 3D studio, and finished in zbrush.I sculpted the arms and neck armor details, then did a retopology in the arms and the neck in 3d studio max. I then merged all the parts together and posed the model in 3d studio max. The helmet was was supposed to look more futuristic ended up looking quite steampunk-y!The helmet was put together in max a simple shape similar to a box made it look more triangular. Using 4 cylinders as eyes, when i was happy with the look I finally imported the model back to zbrush and started editing some of the details like the buttons and the folds in his clothing. The sword was all designed in 3D Studio Max. I printed this one on the B9Creator but it works great on FDM machines as well!  

About the author:
Stefanos
I'm..... you know you're on my profile!!!! I studied 3D animation and multimedia production back in Greece and have been working with 3D printing since summer 2014, I would like to do a masters in video games......one day :) I often take inspiration from movies and video games, and do sketching some times of the ideas that I have in mind. I like modeling more hard surface stuff, and the programs I use most often are 3D max and zbrush.

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