Baneling Head

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Creature bust design that I sculpted in Zbrush. The main inspiration come from Starcarft 2, a Blizzard game that I'm still playing with during my free time! In terms of design what I decided to use as reference was the shape of the back of a Starcraft creature (baneling) for the head of my concept: essentially a good mix of veins and bulbs. I have to confess that I had lot of fun during this sculpt because I love to model organic shapes. For this reason I used brushes like Form Soft, Clay, Standard and Dam standard in particular to recreate those smooth lines and the general look of the bust. I also did a subtract operations on the internal part of the model to reduce a lot the printing time and the material inside the mesh.   To do this I chose to append a cylinder, transform that in a cone and dynamesh everything again.  The result is that I obtained a Free support model really clean and optimized at the same time.    

About the author:
4theswarm
Digital sculptor and freelance 3D artist based in London working in 3D printing, boardgame miniatures, collectibles and games.

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