Mermaid at The National Gallery of Denmark, Copenhagen

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Mermaid (Danish: Havfrue) is a bronze sculpture designed by the Danish sculptor Anne Marie Carl-Nielsen, depicting a mermaid. The original bronze cast from 1921 is on display in the Danish National Gallery while another cast was installed at Christians Brygge outside the Royal Danish Library in Copenhagen in 2009. The original plaster model is owned by the Carl Nielsen Museum and is on display in the Funen Art Museum in Odense. Carl-Nielsen depicts her mermaid in a more dramatic pose than that of Edvard Eriksen's far more famous and nine years older Little Mermaid at Copenhagen's Langelinie prommendade. Anne Marie Carl-Nielsen was a Danish sculptor. Her preferred themes were domestic animals and people, with an intense, naturalistic portrayal of movements and sentiments. She also depicted themes from Nordic mythology. She was "one of the first women to be taken seriously as a sculptor," a trend-setter in Danish art for most of her life. She was married to the prominent Danish composer Carl Nielsen. Mermaid (1921), Anne Marie Carl Nielsen (1863-1945), bronze, The National Gallery (Copenhagen, Denmark). Made with Memento Beta.   This object is part of "Scan The World". Scan the World is a non-profit initiative introduced by MyMiniFactory, through which we are creating a digital archive of fully 3D printable sculptures, artworks and landmarks from across the globe for the public to access for free. Scan the World is an open source, community effort, if you have interesting items around you and would like to contribute, email [email protected] to find out how you can help.Scanned : Photogrammetry (Processed using Agisoft PhotoScan)    

About the author:
geoffrey.marchal
EN: Scientist passionate of computer graphic and science simulation and visualization. I started doing computer grqphic at 19, in 1993. Passing from POV-RAY to LightWave, Houdini, 3DStudio, 3DS Max, Blender. In 2014, I have started 3D scanning with first a Kinect from Microsoft and afterward moved to photogrammetry. Photogrammetry is more flexible and I use mainly 123D Catch and Memento beta, both from Autodesk. In 2015, I started 3D printing with a Solidoodle Press. FR: Scientifique travaillant dans une universite. Je suis passionne par les images de synthese depuis 1993 commencant avec POV-RAY, passant par LightWave et 3DSMax. Depuis 2009, je suis exclusivement sur Blender. En 2014, j' ai decouvert le scan 3D via la Kinect et tres vite j'ai change pour la photogrammetrie. La photogrammetrie permet de faire des scan 3D plus facilement avec un simple appareil photo. J' utilise principalement 123D Catch et Memento beta, les deux produit par Autodesk. En 2015, j'ai debute avec l'impression 3D avec une Solidoodle Press

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